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WHAT WE'RE READING: Bethesda Dev Says Cuts Were Rare Before Xbox Took Over

Harold Phillips | Published on 8/22/2026
From Kotaku:

“...As the gaming industry continues to contract with layoffs happening everywhere for years now, it’s created an environment in which layoffs seem inevitable and unavoidable. But this wasn’t always the case; in fact, for Bethesda, that was almost never the case until Microsoft stepped in. Alex Nguyen, a lead character artist, has worked for Bethesda Games for several years before its acquisition by Microsoft. He said that when Zenimax was Bethesda’s sole parent company, layoffs did happen but were few and far between.

“‘That was one of the benefits,’ he said. ‘That’s why a lot of people had such long tenure here, and they were like, ‘Yeah, this is the place I’m gonna retire at,’ or ‘this is the place where I’m gonna finish out,’ or ‘I love being here because I want to stay in the industry for a long time.’ That that was basically one of the benefits of being at Bethesda or a Zenimax studio in general.’” 

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